tag:blogger.com,1999:blog-172571922024-03-08T01:40:53.161+01:00Not different but betterBah, just another blog revolving around web-design and IT-business.Unknownnoreply@blogger.comBlogger156125tag:blogger.com,1999:blog-17257192.post-27253767751640521172011-09-07T09:12:00.000+02:002011-09-07T09:14:11.432+02:00Unity and Flash<div style="font: 12.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;">
Cool, Unity export to Flash slowly becomes a reality: <a href="http://blogs.unity3d.com/2011/09/01/unity-and-flash-a-sneak-peek/">Unity3D's official blog offers a sneak-peak</a>, and <a href="http://drawlogic.com/2011/09/01/unity-exporting-to-flash-3d-molehill-preview/">DrawLogic has posted an article about it here</a>. </div>
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<span class="Apple-style-span" style="font-size: large;">Unity und Flash</span></div>
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Kühl, der Export von Unity zu Flash macht Fortschritte: <a href="http://blogs.unity3d.com/2011/09/01/unity-and-flash-a-sneak-peek/">im Blog von Unity3D gibt es eine Vorschau</a>, <a href="http://drawlogic.com/2011/09/01/unity-exporting-to-flash-3d-molehill-preview/">DrawLogic hat auch etwas zum Thema gepostet</a>. </div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-66870933283986582482011-08-17T09:15:00.001+02:002011-08-17T09:17:49.193+02:00Adobe products and Java make Kaspersky's top 10 security loopholes<div>This includes Aodbe Reader, Flash (of course, with multiple security issues), Air and Shockwave. Microsoft doesn't show up this time. Probably another good reason to switch to Javascript / HTML5 / CSS3?</div><div><a href="http://www.heise.de/newsticker/meldung/Kaspersky-Studie-Adobe-Software-groesstes-Sicherheitsrisiko-1323423.html?view=zoom;zoom=1">via Heise (German)</a></div><div>
<br /></div><div><div><span class="Apple-style-span" style="font-size:130%;">Adobe Produkte und Java sind laut Kaspersky die Top-10 Sicherheitslücken</span></div><div>Betroffen sind Adobe Reader, Flash (offensichtlich, mit mehreren Sicherheitsrisikos), Air und Shockwave. Microsoft ist übrigens aktuell nicht mehr Teil dieser Liste. Ein weiterer guter Grund auf Javascript / HTML5 / CSS3 umzusteigen?</div><div><a href="http://www.heise.de/newsticker/meldung/Kaspersky-Studie-Adobe-Software-groesstes-Sicherheitsrisiko-1323423.html?view=zoom;zoom=1">via Heise</a></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-63902636822265389092011-07-22T09:20:00.001+02:002011-07-22T09:22:20.345+02:00All is not well with Lion<div>Adobe has posted a long list of known issues with Adobe products on Mac OS 10.7. Basically, all of their products are affected in some way -- including dependencies on Java and Apple's weird decision to not have JRE automatically pre-installed any more. <a href="http://kb2.adobe.com/cps/905/cpsid_90508.html">The full list is here</a>.</div><div><br /></div><div>Personally, I will only switch to Lion for the sake of XCode and App-development, and I'm pretty glad that I am currently in no rush to do so and can sit out some of the problems.</div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Probleme mit Lion</span></div><div>Adobe hat eine lange Liste mit Problemen von Adobe Produkten auf Mac OS 10.7 veröffentlicht. Betroffen ist mehr oder weniger jedes ihrer Produkte -- z.B. auch wegen Java-Dependencies und Apples etwas seltsamer Entscheidung, JRE nicht mehr automatisch vorzuinstallieren. <a href="http://kb2.adobe.com/cps/905/cpsid_90508.html">Die Liste ist hier einzusehen</a>.</div><div><br /></div><div>Ich werde persönlich nur wegen Xcode und der Entwicklung von Apps auf Lion umsteigen müssen und bin ziemlich froh, daß ich damit im Moment nicht sonderlich in Eile bin und die Probleme aussitzen kann.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-41269762738973086842011-04-13T08:47:00.001+02:002011-04-13T08:49:18.280+02:00Another Flash Zero-Day-Exploit<div>Just a few weeks after the last zero-day-exploit, Adobe warns of a new vulnerability in Flash, with a patch coming up soon. Security-patches seem to be Adobe's new strategy of getting new Flash-versions into the market.</div><div><br /></div><div><a href="http://www.h-online.com/security/news/item/New-zero-day-for-Flash-Player-1226267.html">Via Heise</a></div><div><br /></div><div><div><span class="Apple-style-span" style="font-size: large;">Neue Zero-Day-Lücke in Flash</span></div><div>Gerade mal ein paar Wochen nach dem Schließen der letzten Zero-Day-Lücke warnt Adobe nun vor der nächsten Sicherheitslücke in Flash. Sicherheits-Patches scheinen Adobes neuer Weg zu sein, die neueste Flash-Version in den Markt zu drücken.</div><div><br /></div><div><a href="http://www.heise.de/newsticker/meldung/Erneut-Zero-Day-Luecke-in-Flash-1226150.html">Via Heise</a></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-84022359112973413482011-03-18T02:29:00.001+01:002011-03-18T02:32:24.467+01:00Yahoo closes sale of Delicious?<div><a href="http://www.businessinsider.com/yahoo-selling-delicious-2011-3?op=1">According to Business Insider</a>, "<i>Yahoo is about to close a deal to sell bookmarking site Delicious for $1-$2 million</i>". It had bought Delicious in December 2005 for an alleged US$15 million - US$30 million (<a href="http://en.wikipedia.org/wiki/Delicious_(website)">Wikipedia</a>), a loss of 95% of Delicious evaluation.</div><div><br /></div><div>Personally, I have switched to Google Bookmarks a few weeks ago, after using Delicious for roughly 6 years. The site always lacked quite a few critical features I would have wished for. But after the take-over by Yahoo, Delicious became even less relevant: certain interesting metrics disappeared along a wider suggestion of tags in the popular pages. Lately, the popular pages suffered from spam and large amounts of down-time.</div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Yahoo schließt Verkauf von Delicious ab?</span></div><div><a href="http://www.businessinsider.com/yahoo-selling-delicious-2011-3?op=1">Business Insider zufolge</a> wird Yahoo in Kürze Delicious für 1 - 2 Millionen US$ verkaufen. Yahoo hatte die Bookmarking Website im Dezember 2005 für einen unbestimmten Betrag von 15 - 30 Million US$ gekauft (<a href="http://en.wikipedia.org/wiki/Delicious_(website)">Wikipedia</a>), damit hätte Delicious 95% an Wert verloren.</div><div><br /></div><div>Ich bin selber vor ein paar Wochen zu Google Bookmarks gewechselt, nachdem ich Delicious für etwa 6 Jahre benutzt habe. Für mich fehlte es der Bookmarking Website immer an einigen wichtigen Features, aber nach dem Verkauf an Yahoo verlor die Site sogar noch mehr an Relevanz: diverse Statistiken verschwanden zusammen mit einer breiteren Auswahl an populären Tags auf den "Popular Pages". Diese hatten dann in den vergangenen Monaten zunehmend mit Spam und Ausfallzeiten zu kämpfen.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-52567332727483758982011-03-10T02:35:00.002+01:002011-03-10T03:02:53.488+01:00FB deprecates FBML<a href="http://networkeffect.allthingsd.com/20110309/facebook-deprecates-fbml-tomorrow-aw-poor-fbml/">Facebook is currently deprecating their proprietary markup-language FBML as of tomorrow</a>. FBML offered simple, useful requests for FB-Apps. According to FB, this functionality will be taken over by their <a href="http://developers.facebook.com/docs/reference/javascript/">Javascript SDK</a> and their <a href="http://developers.facebook.com/docs/plugins/">Social Channels</a>. Unfortunately, their documentation for both currently just produces error-messages, so it's hard to say how powerful and useful the two new options are going to be. Hopefully FB will fix this asap.<div><br /></div><div><a href="http://networkeffect.allthingsd.com/20110309/facebook-deprecates-fbml-tomorrow-aw-poor-fbml/">Via NetworkEffect</a><br /><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Tschüss FBML</span></div><div><a href="http://networkeffect.allthingsd.com/20110309/facebook-deprecates-fbml-tomorrow-aw-poor-fbml/">Facebook stellt ab morgen die Entwicklung von FBML ein</a>, ihrer proprietären Markup-Sprache. FBML stellte eine einfache und nützliche Möglichkeit dar, Datenaufrufe in der FB-Umgebung zu handhaben. Laut FB soll diese Aufgabe nun übernommen werden von ihrem <a href="http://developers.facebook.com/docs/reference/javascript/">Javascript-SDK</a> und den sog. <a href="http://developers.facebook.com/docs/plugins/">Social Channels</a>. Leider erzeugt die Dokumentation dieser Tools zur Zeit nur Fehlerseiten, es läßt sich also im Moment nur schlecht sagen, wie hilfreich und mächtig die neuen Optionen sind. Hoffentlich wird FB das so schnell wie möglich entknoten.</div></div><div><br /></div><div><a href="http://networkeffect.allthingsd.com/20110309/facebook-deprecates-fbml-tomorrow-aw-poor-fbml/">Via NetworkEffect</a></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-76725234030110139912011-03-05T04:43:00.002+01:002011-03-05T04:52:46.174+01:00Spirits that I've cited...Microsoft seems to be as keen of getting rid of IE6 as the rest of us. <a href="http://ie6countdown.com/index.html">They have launched a site dedicated to move users away from it</a>. Current average usage of IE6 is still at 12%.<div><br /></div><div><a href="http://mashable.com/2011/03/04/ie6-countdown/">Via Mashable</a> </div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Die Geister die ich rief...</span></div><div>Microsoft scheint genauso interessiert am endgültigen Verschwinden von IE6 zu sein wie der Rest von uns. <a href="http://ie6countdown.com/index.html">Dazu haben sie eine neue Website an den Start gebracht</a>. Die durschnittliche Marktdurchdringung von IE6 liegt immer noch bei 12%.</div><div><br /></div><div><a href="http://mashable.com/2011/03/04/ie6-countdown/">Via Mashable </a></div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-56198915927116437122011-02-19T09:21:00.001+01:002011-02-19T09:24:04.406+01:00TLDs are not just fancy characters<div>This falls clearly under the category of "<a href="http://www.centernetworks.com/libya-shuts-down-the-internet-domains">hey, we've got a cool domain-name, but ...uh oh... did anybody know we must comply with Sharia Law</a>?"</div><div><div>While Bit.ly and Co. will not suffer from the current Libyan Internet-blackout (as Bit.ly CEO John Borthwick notes: "of the five root nameservers for the .ly TLD, two are based in Oregon, one is in the Netherlands and two are in Libya", <a href="http://mashable.com/2011/02/19/libya/">Mashable</a>), there already is a <a href="http://www.centernetworks.com/libya-shuts-down-the-internet-domains">precedent</a> that .ly-domains must comply with Islamic law.</div><div><br /></div><div><a href="http://www.centernetworks.com/libya-shuts-down-the-internet-domains">(Via Centernetworks)</a></div><div><br /></div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">TLDs sind nicht nur lustige Buchstaben</span></div><div><br /></div><div>Das fällt eindeutig unter die Kategorie "<a href="http://www.centernetworks.com/libya-shuts-down-the-internet-domains">hey, wir haben hier einen echt coolen Domain-Namen, aber ...oh... wir fallen übrigens unter Sharia-Rechtssprechung</a>"</div><div>Während Bit.ly und Co sich wohl nicht vor dem momentanen Internet-Blackout in Lybien fürchten zu brauchen (wie Bit.ly CEO John Borthwick erklärt: "of the five root nameservers for the .ly TLD, two are based in Oregon, one is in the Netherlands and two are in Libya", <a href="http://mashable.com/2011/02/19/libya/">Mashable</a>), gibt es bereits ein <a href="http://www.centernetworks.com/libya-shuts-down-the-internet-domains">Beispiel</a> dafür, daß sich .ly-Domains Islamischem Recht beugen müssen.</div><div><br /></div><div><a href="http://www.centernetworks.com/libya-shuts-down-the-internet-domains">(Via Centernetworks)</a></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-70510509718663069142011-01-08T09:37:00.001+01:002011-01-08T09:39:40.540+01:00Too bad you posted it on Twitter, not in the newsU.S. Justice Department is hunting down <a href="http://www.wired.com/threatlevel/2011/01/birgitta-jonsdottir/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:%20wired27b%20(Blog%20-%2027B%20Stroke%206%20(Threat%20Level))">Twitterers</a> who <a href="http://www.salon.com/news/opinion/glenn_greenwald/2011/01/07/twitter/">volunteered</a> for WikiLeaks in search "Collateral Murder"-video culprits. Maybe Birgitta Jonsdottir and others would be more lucky if they were journalists.<div><br /></div><div><br /></div><div><div><span class="Apple-style-span" style="font-size: large;">Pech, daß das nicht in der Zeitung erschienen ist</span></div><div><br /></div><div>Das amerikanische Justizministerium verfolgt <a href="http://www.wired.com/threatlevel/2011/01/birgitta-jonsdottir/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:%20wired27b%20(Blog%20-%2027B%20Stroke%206%20(Threat%20Level))">Twitter-Nutzer</a> die zu einer <a href="http://www.salon.com/news/opinion/glenn_greenwald/2011/01/07/twitter/">Gruppe</a> ehemaliger freiwilliger WikiLeaks-Helfer gehören, um die Schuldigen des "Collateral Murder"-Videoleaks zu finden. Vielleicht hätten Birgitta Jonsdottir und die anderen mehr Glück gehabt, wenn sie Journalisten wären.</div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-18724813384471363842010-12-22T10:13:00.001+01:002010-12-22T10:15:00.216+01:00RIP Delicious<div>Because its code-base has been so deeply integrated with several of Yahoo's systems, <a href="http://mashable.com/2010/12/19/delicious-yahoo-exec-opinion/">a sale of Delicious is unlikely</a>. The days of the bookmarking-service seem to be numbered. </div><div><br /></div><div>With all its shortcomings and updates which made Delicious less rather than more relevant (e.g. lesser social metrics), I have used the service myself for the past 5 or 6 years on a daily basis. Parts of Delicious seem to experience more and more downtimes since the past two weeks. Maybe it's time to move on -- heck, maybe I even switch back to manage my bookmarks offline.</div><div><br /></div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">RIP Delicious</span></div><div><br /></div><div>Die tiefe Integrierung von Delicious mit verschiedenen Systemen von Yahoo <a href="http://mashable.com/2010/12/19/delicious-yahoo-exec-opinion/">macht einen Verkauf des Bookmark-Service unwahrscheinlich</a>, die Tage der Website scheinen gezählt.</div><div><br /></div><div>Trotz seiner Mängel und der Updates, die die Relevanz der Seite eher gesenkt als gesteigert haben (z.B. weniger einsehbare soziale Metrik-Daten), habe ich Delicious in den vergangenen 5 - 6 Jahren täglich verwendet. Mittlerweile scheinen Teile des Service häufiger auszufallen; vielleicht ist es an der Zeit sich anders zu orientieren -- vielleicht fange ich sogar wieder damit an, meine Bookmarks offline zu verwalten. </div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-16948393034337164682010-11-07T08:45:00.002+01:002010-11-07T08:53:02.924+01:00Proof that Flash decreases battery life<div><a href="http://www.appleinsider.com/articles/10/11/04/dropping_adobe_flash_boosts_apples_macbook_air_battery_life_by_2_hours.html">Yep, you heard it before</a> -- but what's the news here? The memory footprint of Flash doubled or tripled after upgrading from Flash-player 9 to 10 last or last-last year (from my own observation on a Mac). <a href="http://not-different-but-better.blogspot.com/2009/05/new-lastfm-player-sucks.html">It's not uncommon that a complex Flash-app will immediately kick-start the fan.</a></div><div><br /></div><div>Via <a href="http://www.stoweboyd.com/">stoweboyd</a></div><div><br /></div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Flash verkürzt Batteriezeit</span></div><div><a href="http://www.appleinsider.com/articles/10/11/04/dropping_adobe_flash_boosts_apples_macbook_air_battery_life_by_2_hours.html">Ja, das gab es neulich häufig zu lesen</a> -- aber ist das wirklich neu? Der Memory-Footprint von Flash hat sich beim Upgrade vom Flash-Player 9 zur Version 10 letztes oder vorletztes Jahr verdoppelt oder verdreifacht (von meiner eigenen Etnwicklerarbeit auf einem Mac aus gesehen). <a href="http://not-different-but-better.blogspot.com/2009/05/new-lastfm-player-sucks.html">Nicht selten startet auf dem Mac beim Aufrufen einer komplexeren Flash-Anwendung direkt der Lüfter. </a></div><div><br /></div><div>Via <a href="http://www.stoweboyd.com/">stoweboyd</a></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-62644272911896167162010-11-03T16:05:00.001+01:002010-11-03T16:07:00.792+01:00Why Unity won't suffer from hardware-accelerated Flash<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><a href="http://drawlogic.com/2010/10/26/adobe-finally-hardware-accelerating-flash-for-3d/">Adobe will deliver hardware-acceleration for 3D for Flash in the first half of 2011</a>. They are going to add a new Adobe Labs-page about this key-feature in the next months.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">I read a comment on Gamasutra that this spells trouble for Unity3D next year. I beg to differ, mainly out of three reasons:</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><b>First: Market-penetration</b></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Of course Flash has a dominant market-penetration with its installed plug-in base. But new hardware-accelerated features will require the latest Flash-plugin (probably version 11). Moreover, Unity seems to have a different approach to its plugin-architecture: more logic seems to be inside compiled code, rather than in the plugin itself; the upgrade from Unity 2.6 to 3.0 did not require any new plugin installation. Furthermore, Unity also caters to the gaming-console-market.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><b>Second: Unity is focussed</b></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Flash is a great all-round-tool, while Unity concentrates on 3D-media and -games. Flash is capable of a lot more, but Unity is better at the things its meant for. Just compare the working-metaphors of Flash and Unity: since the advent of AS3, the mode of operation for Flash changed more and more to "do everything in code" (especially when working with Flex). Unity uses a lot of drag & drop and so-called "exposed properties", which accelerates many production steps.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><b>Third: the production-pipeline counts</b></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Integrating a good production-pipeline is crucial for working with 3D and games. Unity has the edge over Flash here: you simply drop more or less any file-format into your working folder and it immediately becomes usable in Unity. That's a huge difference to the hoops you need to jump through to import complex 3D-assets into one of the large 3D-engines for Flash like Away, Sandy etc. I have written VRML-parsers myself for Sandy and Away in the past years, switching to Unity was a real eye-opener for me. </p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><span class="Apple-style-span" style="font-size: large;">Warum hadwarebeschleunigtes Flash keine Konkurrenz für Unity ist</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><a href="http://drawlogic.com/2010/10/26/adobe-finally-hardware-accelerating-flash-for-3d/">In der ersten Hälfte 2011 gönnt Adobe Flash endlich Hardwarebeschleunigung für 3D</a>. In den nächsten Monaten wird es für diese Funktionalität einen neuen Adobe-Labs Bereich geben. </p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">In einem Bericht von Gamasutra las ich den Kommentar, daß Unity sich im nächsten Jahr einigen Schwierigkeiten gegenübersehen wird. Ich sehe das anders, und zwar aus drei Gründen:</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><b>Erstens: Marktdurchdringung</b></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Sicher hat Flash gegenüber Unity einen gewaltigen Vorsprung was seine Plugin-Marktdurchdringung angeht. Aber für die neuen 3D-Hardware-Fähigkeiten wird man den neuesten Flash-Player (vermutlich Version 11) benötigen. Zudem: Unity hat offenbar eine andere Philosophie bei seinem Plugin als Adobe -- es scheint mehr Logik im kompilierten Code als im Player zu stecken; so war z.B. beim Umstieg auf das brandneue Unity 3 kein Plugin-Upgrade nötig. Außerdem eröffnet Unity Zugang zum Marktsegment der Konsolenspiele.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><b>Zweitens: Unity ist fokussierter</b></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Flash ist ein Allround-Tool, Unity konzentriert sich auf 3D-Medien und Spiele. Sicher "kann" Flash mehr, aber Unity ist besser in den Dingen, für die es gedacht ist. Das zeigt sich für mich z.B. in der Arbeitsmetapher: seit dem Umstieg auf AS3 ging die Arbeitsweise von Flash immer mehr dazu über, alles durch Programmierung zu lösen (vor allem wenn man mit Flex arbeitet). Bei Unity kommen Drag & Drop und "Exposed Properties" zum Einsatz. Damit lassen sich einfache Arbeitsschritte sehr schnell erledigen.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><b>Drittens: die Produktions-Pipeline zählt</b></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Der Einsatz von 3D hängt stark von der Qualität der Integration der Produktions-Pipeline ab -- und hier hat Unity eindeutig die Nase vorn: man kann ein (fast) beliebiges 3D-Objekt in den Projektordner ziehen und dieses steht dann in Unity zur Verfügung; ein Riesenunterschied zu den Problemen hat, aufwendigere Objekte in einer der gängigen 3D-Flash-Engines (Away3D und Konsorten) zu verwenden. Ich habe in den vergangenen Jahren selber VRML-Parser für Sandy und Away geschrieben. Der Umstieg auf Unity war da ein echter Augenöffner. </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-46229978983935253482010-09-28T15:04:00.002+02:002010-09-28T15:08:15.648+02:00Unity 3 is hereRejoice, the long awaited release 3 of<a href="http://www.unity3d.com"> Unity3D</a> is now publicly available.<div><br /></div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Unity 3 endlich erhältlich</span></div><div>Seit heute ist endlich das 3er-Release von <a href="http://www.unity3d.com">Unity3D</a> öffentlich erhältlich.</div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-17257192.post-16343926703161133512010-09-10T13:47:00.002+02:002010-09-10T13:50:03.038+02:00Hell freezes over<div>Wer hätte das gedacht: <a href="http://www.apple.com/pr/library/2010/09/09statement.html">Apple machte gestern bekannt</a>, daß sie von nun an doch cross-kompilierte Inhalte für iPhone und iPad zulassen werden -- dies hatte Apple vor einigen Monaten in einem ihrer SDK-Agreement-Updates blockiert: </div><div><blockquote><i>"In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need."</i></blockquote></div><div>Man darf gespannt sein, ob sich nun eine Flut von Flash-Apps anbahnt.</div><div><br /></div><div><a href="http://www.fastcompany.com/1687857/did-apple-just-open-the-door-to-adobe-flash-on-iphones?partner=rss">via FastCompany</a></div><div><br /></div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Hell freezes over</span></div><div>Lo and behold! <a href="http://www.apple.com/pr/library/2010/09/09statement.html">Apple announced</a> just yesterday that they are going to relax their rules for cross-compiled content on iPhone and iPad:</div><div><blockquote><i>"In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need."</i></blockquote></div><div>It'll be exciting to see if there will be a flood of Flash-Apps and how this going to influence the future of HTML5</div><div><br /></div><div><a href="http://www.fastcompany.com/1687857/did-apple-just-open-the-door-to-adobe-flash-on-iphones?partner=rss">via FastCompany</a></div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-32279024585655800072010-08-27T10:30:00.002+02:002010-08-27T10:38:13.471+02:00Philippine sniper<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_vCmJe3R12F4/THd4ib9tJfI/AAAAAAAAADU/a_4r487UOU4/s1600/sniper.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 362px; height: 400px;" src="http://4.bp.blogspot.com/_vCmJe3R12F4/THd4ib9tJfI/AAAAAAAAADU/a_4r487UOU4/s400/sniper.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5510005202128545266" /></a><div>Philippines bus siege police sniper. More at <a href="http://www.bbc.co.uk/news/world-asia-pacific-11069616">BBC</a>.</div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Philippinischer Scharfschütze</span></div><div>Ein Philippinischer scharfschütze während des Geiseldramas. Mehr bei <a href="http://www.bbc.co.uk/news/world-asia-pacific-11069616">BBC</a>.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-71395317359480375232010-04-10T08:52:00.002+02:002010-04-10T09:00:06.278+02:00Apple drops nuke on Adobe and developers<div>The day before yesterday, <a href="http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler">Daring Fireball's John Gruber</a> was the first to point out that iPhone OS 4 SDK bans cross-compiled applications, promoted as a key-feature for Adobe's upcoming Flash CS5:</div><div><blockquote><i>"Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."</i></blockquote></div><div>Flash evangelist <a href="http://theflashblog.com/?p=1888">Lee Brimelow weighed in at his TheFlashBlog</a>:</div><div></div><blockquote><div><i>"What they are saying is that they won’t allow applications onto their marketplace solely because of what language was originally used to create them. This is a frightening move that has no rational defense other than wanting tyrannical control over developers and more importantly, wanting to use developers as pawns in their crusade against Adobe. This does not just affect Adobe but also other technologies like Unity3D...</i></div><div><i>Speaking purely for myself, I would look to make it clear what is going through my mind at the moment. Go screw yourself Apple."</i></div></blockquote><div>As the dust starts to settle, it does not seem to be clear though, if this was a move by Apple solely to kick Adobe in the sternum. <a href="http://www.appleinsider.com/articles/10/04/09/apples_prohibition_of_flash_built_apps_in_iphone_4_0_related_to_multitasking.html">AppleInsider reports today</a>: </div><div></div><blockquote><div><i>"But if Apple were simply trying to block Adobe from cross-compiling Flash to create iPhone apps, it could have added the changed text to its existing license agreement and spoiled Adobe's CS5 party immediately, rather than just threatening change that appears fated to kick in when Apple delivers iPhone 4.0 in June... </i></div><div><i><br /></i></div><div><i>The primary reason for the change, say sources familiar with Apple's plans, is to support sophisticated new multitasking APIs in iPhone 4.0. The system will now be evaluating apps as they run in order to implement smart multitasking. It can't do this if apps are running within a runtime or are cross compiled with a foreign structure that doesn't behave identically to a native C/C++/Obj-C app.</i></div><div><i><br /></i></div><div><i>'[The operating system] can't swap out resources, it can't pause some threads while allowing others to run, it can't selectively notify, etc. Apple needs full access to a properly-compiled app to do the pull off the tricks they are with this new OS,' wrote one reader under the name Ktappe."</i></div></blockquote><div>Personally, I am more interested if Unity3D will be affected by this rule as well (as expressed by many other users in the<a href="http://answers.unity3d.com/questions/7408/is-unity3d-banned-by-new-apple-sdk-licence"> Unity3D-Developers' Forum</a>). In a posting at Unity's official blog, CEO and co-founder <a href="http://blogs.unity3d.com/2010/04/10/unity-and-the-iphone-os-4-0/">David Helgason points out toda</a>y:</div><div></div><blockquote><div><i>"Here at Unity, we are working hard on getting good information, and working to understand whether – or how – the new changes could affect the developer community and others. We have reached out to both official and unofficial contacts at Apple, we are talking to other companies in a similar situation to us, and we’ve been diligent in reading the ToS to get to the best legal (and business-wise) analysis of it.</i></div><div><i><br /></i></div><div><i>We haven’t heard anything from Apple about this affecting us, and we believe that with hundreds of titles (or probably over a thousand by now), including a significant proportion of the best selling ones, we’re adding so much value to the iPhone ecosystem that Apple can’t possibly want to shut that down.</i></div><div><i><br /></i></div><div><i>Our current best guess is that we’ll be fine. But it would obviously be irresponsible to guarantee that. What I can guarantee is that we’ll continue to do everything in our power to make this work, and that we will be here to inform you when we know more – as soon as we know more."</i></div></blockquote><div>It's hard to say how Unity3d might be affected; it produces Xcode and Objective-C source files more like a pre-processor rather than a cross-compiler. But then again, Unity-developers are coding in C-Sharp and Javascript, which seems to violate the point of "only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs." This might be an issue, but could probably be fixed with a Unity-update; Unity3D's team is known for such fixes, as Helgason points out:</div><div><blockquote><i>"In the ancient days of the App Store (July 2008), Apple changed the kernel to disallow JIT (just-in-time) compilation. We worked around this by changing Mono to AOT (ahead of time) compile scripts instead (this is why some dynamic constructs in our JavaScript doesn’t work on the iPhone). It was a lot of work, but we made it work to enable all these amazing Unity games to be sold in the App Store..." </i></blockquote></div><div><br /></div><div><br /></div><div><span class="Apple-style-span" style="font-size:large;">Apple torpediert Adobe und Entwickler</span></div><div>Vorgestern wurde bekannt, daß Apples neues iPhone OS 4 SDK cross-kompilierte Applikationen ausschließt; eines der langerwarteten Features von Adobes neuester Flash-Version CS5. <a href="http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler">Daring Fireballs John Gruber</a> berichtete als erster darüber:</div><div><blockquote><i>"Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).</i>"</blockquote></div><div><a href="http://theflashblog.com/?p=1888">Flash-Guru Lee Brimelow</a> zeigte sich in seinem Blog verärgert:</div><div></div><blockquote><div><i>"What they are saying is that they won’t allow applications onto their marketplace solely because of what language was originally used to create them. This is a frightening move that has no rational defense other than wanting tyrannical control over developers and more importantly, wanting to use developers as pawns in their crusade against Adobe. This does not just affect Adobe but also other technologies like Unity3D...</i></div><div><i>Speaking purely for myself, I would look to make it clear what is going through my mind at the moment. Go screw yourself Apple."</i></div></blockquote><div>Während sich die ersten Staubwolken legen, scheint es nicht völlig klar zu sein, ob es wirklich Apples Hauptintention war, Adobe in der verlängerten Rücken zu treten. <a href="http://www.appleinsider.com/articles/10/04/09/apples_prohibition_of_flash_built_apps_in_iphone_4_0_related_to_multitasking.html">AppleInsider berichtet</a>: </div><div></div><blockquote><div><i>"But if Apple were simply trying to block Adobe from cross-compiling Flash to create iPhone apps, it could have added the changed text to its existing license agreement and spoiled Adobe's CS5 party immediately, rather than just threatening change that appears fated to kick in when Apple delivers iPhone 4.0 in June... </i></div><div><i><br /></i></div><div><i>The primary reason for the change, say sources familiar with Apple's plans, is to support sophisticated new multitasking APIs in iPhone 4.0. The system will now be evaluating apps as they run in order to implement smart multitasking. It can't do this if apps are running within a runtime or are cross compiled with a foreign structure that doesn't behave identically to a native C/C++/Obj-C app.</i></div><div><i><br /></i></div><div><i>'[The operating system] can't swap out resources, it can't pause some threads while allowing others to run, it can't selectively notify, etc. Apple needs full access to a properly-compiled app to do the pull off the tricks they are with this new OS,' wrote one reader under the name Ktappe."</i></div></blockquote><div>Ich bin persönlich eher daran interessiert, ob Unity3D ebenso von dieser Regelung betroffen sein wird (genau wie viele weitere Nutzer im <a href="http://answers.unity3d.com/questions/7408/is-unity3d-banned-by-new-apple-sdk-licence">Entwicklerforum</a>). Heute reagierte CEO und Gründer <a href="http://blogs.unity3d.com/2010/04/10/unity-and-the-iphone-os-4-0/">David Helgason in Unitys offiziellem Blog</a>: </div><div></div><blockquote><div><i>"Here at Unity, we are working hard on getting good information, and working to understand whether – or how – the new changes could affect the developer community and others. We have reached out to both official and unofficial contacts at Apple, we are talking to other companies in a similar situation to us, and we’ve been diligent in reading the ToS to get to the best legal (and business-wise) analysis of it.</i></div><div><i><br /></i></div><div><i>We haven’t heard anything from Apple about this affecting us, and we believe that with hundreds of titles (or probably over a thousand by now), including a significant proportion of the best selling ones, we’re adding so much value to the iPhone ecosystem that Apple can’t possibly want to shut that down.</i></div><div><i><br /></i></div><div><i>Our current best guess is that we’ll be fine. But it would obviously be irresponsible to guarantee that. What I can guarantee is that we’ll continue to do everything in our power to make this work, and that we will be here to inform you when we know more – as soon as we know more."</i></div></blockquote><div>Es ist schwer abzuschätzen, inwiefern Unity betroffen sein wird. Unity erzeugt Xcode und Objective-C-Quelldateien und verhält sich eher wie ein Prä-Prozessor als ein Cross-Compiler. Andererseits schreiben Unity-Entwickler Code in C-Sharp und Javascript, was eventuell die Bedingung "only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs" betrifft. Dies könnte ein Problem darstellen, allerdings ließe sich das vermutlich in einem weiteren Unity-Update fixen. Das Unity-Team ist durchaus bekannt für solche Workarounds, wie David Helgason klarstellt: </div><div><blockquote><i>"In the ancient days of the App Store (July 2008), Apple changed the kernel to disallow JIT (just-in-time) compilation. We worked around this by changing Mono to AOT (ahead of time) compile scripts instead (this is why some dynamic constructs in our JavaScript doesn’t work on the iPhone). It was a lot of work, but we made it work to enable all these amazing Unity games to be sold in the App Store..." </i></blockquote>:) <- Lutz</div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-17257192.post-25555073300306577822010-02-07T18:16:00.002+01:002010-02-07T18:21:23.082+01:00Facebook silences Hong Kong Opposition<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><a href="http://www.thomascrampton.com/facebook/facebook-hong-kong/#utm_source=rss&utm_medium=rss&utm_campaign=facebook-hong-kong">South China Morning Post yesterday broke news</a> about how Facebook repeatedly deleted groups of political opposition in Hong Kong: </p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"></p><blockquote><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><i>"A Facebook group with 84,298 members formed to oppose the pro-establishment DAB was deleted </i></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><i>Kelvin Sit Tak-O, who runs a discussion group that opposes the pro-establishment party, the Democratic Alliance for the Betterment and Progress of Hong Kong (DAB), said his group’s Facebook page was shut down without notice on Thursday. The group had 84,298 members and was aiming for 100,000... The closures could have been triggered by opponents flagging the group as “abusive” with Facebook administrators, Mr. Sit speculated. A spokesperson for Facebook was not immediately available for comment."</i></p></blockquote> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><a href="http://joannemengtsuiooi.blogspot.com/2010/02/facebook-has-suspended-or-shut-down.html">As blogger Joanne Ooi cite</a>s: </p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"></p><blockquote><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><i>"'Apart from my own group, I've heard that other groups with an anti-DAB message have also been closed. We've written complaint letters, but we've only received standard replies about how [Facebook] is working on this case,' Sit said. ... </i></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><i>Kelvin told me that although the original page is still down, he relaunched a new page, which has already hit 50,000 members since it launched 3 days ago."</i></p></blockquote> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Hong Kong's DAB is a pro-Beijing political party. Party leader Ma Lik denies the Tiananmen massacre, <a href="http://en.wikipedia.org/wiki/The_Democratic_Alliance_for_the_Betterment_and_Progress_of_Hong_Kong">as Wikipedia has it.</a></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Hong Kongers have always seen themselves as China's last bastion of free speech -- it's sad to see how this is jeopardized by Facebook's supposed anticipatory obedience.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><span class="Apple-style-span" style="font-size:large;">Facebook beschneidet Redefreiheit von Hong Konger Opposition</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><br /></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><a href="http://www.thomascrampton.com/facebook/facebook-hong-kong/#utm_source=rss&utm_medium=rss&utm_campaign=facebook-hong-kong">South China Morning Post berichtete</a> gestern drüber, wie Facebook wiederholt Gruppen der politischen Opposition in Hong Kong gelöscht hat:</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"></p><blockquote><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><i>"A Facebook group with 84,298 members formed to oppose the pro-establishment DAB was deleted </i></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><i>Kelvin Sit Tak-O, who runs a discussion group that opposes the pro-establishment party, the Democratic Alliance for the Betterment and Progress of Hong Kong (DAB), said his group’s Facebook page was shut down without notice on Thursday. The group had 84,298 members and was aiming for 100,000... The closures could have been triggered by opponents flagging the group as “abusive” with Facebook administrators, Mr. Sit speculated. A spokesperson for Facebook was not immediately available for comment."</i></p></blockquote> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><a href="http://joannemengtsuiooi.blogspot.com/2010/02/facebook-has-suspended-or-shut-down.html">Blogger Joanne Ooi ergänzt:</a></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"></p><blockquote><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><i>"'Apart from my own group, I've heard that other groups with an anti-DAB message have also been closed. We've written complaint letters, but we've only received standard replies about how [Facebook] is working on this case,' Sit said. ... </i></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><i>Kelvin told me that although the original page is still down, he relaunched a new page, which has already hit 50,000 members since it launched 3 days ago."</i></p></blockquote> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Hong Kongs DAB ist eine pro-Peking Partei. Parteichef Ma Lik hat <a href="http://en.wikipedia.org/wiki/The_Democratic_Alliance_for_the_Betterment_and_Progress_of_Hong_Kong">laut Wikipedia</a> das Tiananmen-Massaker geleugnet.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Hong Konger sehen sich gerne als Chinas letzte Bastion der freien Meinung. Schade, wie das von Facebook (vermutlich in einem Akt von vorauseilendem Gehorsam) torpediert wird. </p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><br /></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">:P <- Lutz</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-36933044239908174192010-01-13T18:38:00.002+01:002010-01-13T18:44:52.400+01:00If you write, you stay<div><a href="http://googleblog.blogspot.com/2010/01/new-approach-to-china.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+blogspot/MKuf+(Official+Google+Blog)&utm_content=Google+Reader">Google reported cyber attacks to its network</a>, originating from China and reportedly targeting email-accounts of Chinese human rights activists, as David Drummond, Google's Corporate Development and Chief Legal Officer writes: </div><div></div><blockquote><div><i>"In mid-December, we detected a highly sophisticated and targeted attack on our corporate infrastructure originating from China that resulted in the theft of intellectual property from Google... </i></div><div><i><br /></i></div><div><i>...we have evidence to suggest that a primary goal of the attackers was accessing the Gmail accounts of Chinese human rights activists... Only two Gmail accounts appear to have been accessed, and that activity was limited to account information (such as the date the account was created) and subject line, rather than the content of emails themselves."</i></div></blockquote><div>Drummond concludes that Google will react by not un-censoring all results on Google.cn from now on, which might even lead to shuttering their service in Mainland.</div><div><br /></div><div>An impressive reaction -- with only a minor flaw. Google never had a substantial footing in China; according to <a href="http://www.seo-hongkong.com/blog/china-search-engine-market-share-1st-qtr-2009-1856.html">various</a> <a href="http://www.chinainternetwatch.com/261/china-search-engine-market-report-2009/">sources</a> its market penetration is around 30%, whereas Baidu -- China's largest search-engine has a share of over 90%. I am guessing that their revenue from Mainland is insubstantial. I don't want to sound cynical, but it's a convenient moment to push human rights if it doesn't cost you anything. Google might even utilize this opportunity to exit the Mainland market without loosing their face before they fall flat like Facebook.</div><div><br /></div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Wer schreibt der bleibt</span></div><div><a href="http://googleblog.blogspot.com/2010/01/new-approach-to-china.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+blogspot/MKuf+(Official+Google+Blog)&utm_content=Google+Reader">Googles Netzwerke wurde von China aus attackiert</a>, wie David Drummond, Googles Corporate Development and Chief Legal Officer berichtet. Insbesondere wurden die Emailkonten von chinesischen Menschenrechtlern zum Ziel:</div><div></div><blockquote><div><i>"In mid-December, we detected a highly sophisticated and targeted attack on our corporate infrastructure originating from China that resulted in the theft of intellectual property from Google... </i></div><div><i><br /></i></div><div><i>...we have evidence to suggest that a primary goal of the attackers was accessing the Gmail accounts of Chinese human rights activists... Only two Gmail accounts appear to have been accessed, and that activity was limited to account information (such as the date the account was created) and subject line, rather than the content of emails themselves."</i></div></blockquote><div>Drummond berichtet, daß Google als Reaktion die Zensorvorgaben für Google.cn von nun an nicht weiter befolgen wird -- was eventuell sogar zur Schließung der Google-Seite in China führen könnte.</div><div><br /></div><div>Eine beeindruckende Reaktion, mit nur einem kleinen Schönheitsfehler: Google war nie ein größerer Erfolg in China beschieden. Die Marktdurchdringung von Google in China liegt -- laut <a href="http://www.seo-hongkong.com/blog/china-search-engine-market-share-1st-qtr-2009-1856.html">verschiedenen</a> <a href="http://www.chinainternetwatch.com/261/china-search-engine-market-report-2009/">Quellen</a> -- bei etwa 30 Prozent, während der Anteil von Baidu, Chinas größter Suchmaschine, bei über 90% liegt. Ich vermute, daß Googles Geschäftseinnahmen in der Volksrepublik immateriell sind. Ohne zynisch erscheinen zu wollen, ist es ein bequemer Augenblick, für Menschenrechte einzutreten, wenn es einen nichts kostet. Google könnte diese Gelegenheit sogar beim Schopfe packen, um aus dem chinesischen Markt auszusteigen, bevor es sein Gesicht verliert und auf die Nase fällt -- wie bereits bei Facebook geschehen. </div><div><br /></div><div>:) <- Lutz</div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-17257192.post-66950269184811785442009-12-22T14:52:00.002+01:002009-12-22T14:54:55.439+01:00Twitter: economy of the incommunicative friends?<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">I only use Twitter periodically, normally during business trips, to let my friends and colleagues know what I'm doing -- which was the primary reason for having a Twitter-account in the first place. My tweets are admittedly scarce and of no interest for people who do not know me (and even for them, well....) -- all the more noticeable, that I steadily gained a few more followers during the past year (whom I do not know and do not follow back). I wonder about the motivation behind that; do all these people bet on the horse of old-fashioned Twitter-etiquette, where you were supposed to follow somebody who follows you? Or is this some weird sort of competition to follow as many people as possible -- ideally those, who would tweet as little as possible?</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><span class="Apple-style-span" style="font-size:large;">Twitter: Ökonomie der schweigsamen Freunde?</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><br /></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">I benutze Twitter nur zeitweilig, normalerweise nur während Geschäftsreisen, um meine Kollegen und Freunde über meine Aktivitäten auf dem Laufenden zu halten -- was übrigens der Grund für mich war, überhaupt ein Twitter-Konto zu haben. Meine Tweets sind selten und wohl ohne jede Bedeutung für alle, die mich nicht persönlich kennen (und selbst für diese, aber lassen wir das...) -- umso merkwürdiger, daß mein Konto während des letzten Jahres einige neue Follower gesammelt hat (die ich nicht kenne und denen ich selber nicht folge). Was ist die Motivation dafür, frage ich mich? Setzen diese Follower alle auf die aus der Mode gekommene Twitter-Etikette, daß man denen folgt, die einem auch folgen? Oder ist dies ein seltsamer Wettbewerb, die meisten Nutzer zu verfolgen, idealerweise natürlich denen, die möglichst wenig neue Tweets einstellen?</p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><br /></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">:P <- Lutz</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-82955295765075500262009-12-10T18:46:00.002+01:002009-12-10T18:59:35.585+01:00Beware of Facebook's Privacy Changes<div>Since yesterday, Facebook has introduced a new transition-tool to change privacy settings, seemingly in an effort to create more public activity for itself; all users who have never changed the default settings (everything set to private) will now have all their stuff set to public by default, unless you use the transition tool and set all radio-buttons to "old settings".</div><div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Obacht bei Facebooks Datenschutz-Änderungen</span></div><div>Sei gestern hat Facebook ein neues Tool eingestellt, um seine neuen Datenschutzänderungen auf den Weg zu bringen -- offensichtlich, um mehr öffentliche Aktivitäten für FB zu erzeugen. Bei allen Nutzern, die zuvor die Default-Einstellungen verwendet haben (alles privat), werden nun alle Einträge als "öffentlich" eingestuft. Um dies zu vermeiden, sollte man das Transition-Tools verwenden und alle Radio-Buttons auf "Old settings" einstellen.</div><div><br /></div><div>:P <- Lutz</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-90483655762998301872009-11-12T12:33:00.002+01:002009-11-12T12:35:08.673+01:00My Name is Magic Mouse<div><span class="Apple-style-span" style="font-size: large;">Mein Name ist Magic Mouse</span></div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_vCmJe3R12F4/SvvyvX-jnZI/AAAAAAAAAC0/W8FtMRUdlsM/s1600-h/magicmouse.jpg" style="text-decoration: none;"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_vCmJe3R12F4/SvvyvX-jnZI/AAAAAAAAAC0/W8FtMRUdlsM/s400/magicmouse.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5403179073665211794" /></a><div><br /></div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-17257192.post-53341756370767194822009-10-25T08:51:00.003+01:002009-10-25T09:03:56.984+01:00Last.fm crashes SafariI've had a mixed experience with Last.fm on my MacBook so far, even though I really love Last.fm as a source of Korean and Cantonese Pop -- as of now, Safari plainly crashes completely after the current video-commercial has played back. Sigh, everything could be so easy... :P<div><br /></div><div><span class="Apple-style-span" style="font-size: large;">Last.fm schießt Safari ab</span></div><div>Ich bin nachwievor ein Fan von Last.fm (für mich die beste Quelle für Korea- und Kanto-Pop), obwohl ich auf meinem MacBook bereits einige Probleme mit Last.fm hatte; meine neueste Erfahrung: Safari raucht einfach komplett ab, nach dem die Video-Werbung im Player abgespielt wurde. Seufz, es könnte alles so einfach sein.... </div><div><br /></div><div>:P <- Lutz </div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-17257192.post-87364278408924284872009-09-02T22:16:00.002+02:002009-09-02T22:22:12.715+02:00New Coobico ScreenshotsWoot, new screenshots of <a href="http://coobico.com/">Coobico</a> are available -- quite a lot has been going on under the hood, so make sure to <a href="http://coobico.com/index.php/blog/gallery/en/">check out the all-new up-to-date images here</a>!<br /><br /><span style="font-size:130%;">Neue Coobico Screenshots</span><br />Endlich -- es gibt <a href="http://coobico.com/index.php/blog/gallery/de/">eine Rutsche neuer Screenshots</a> der aktuellen Arbeitsversion von <a href="http://coobico.com/">Coobico</a>. Es hat sich eine Menge getan in der Zwischenzeit, also: reinschauen!<br /><br />:) <- LutzUnknownnoreply@blogger.com2tag:blogger.com,1999:blog-17257192.post-75691518651955111902009-07-18T08:59:00.001+02:002009-07-18T09:01:52.451+02:00Eurasian Spies<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Eurasian spies <a href="http://pogue.blogs.nytimes.com/2009/07/17/some-e-books-are-more-equal-than-others/">took away your property</a>, citizen. And keep remembering, ignorance is strength.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><span class="Apple-style-span" style="font-size: large;">Eurasische Feindagenten</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Eurasische Feindagenten haben <a href="http://pogue.blogs.nytimes.com/2009/07/17/some-e-books-are-more-equal-than-others/">Dein Eigentum entwendet</a>, Bürger. Und nicht vergessen: Unwissenheit ist Stärke.</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-17257192.post-45752264602506102402009-06-30T09:25:00.001+02:002009-06-30T09:26:55.592+02:00Let's make the Web faster<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Another piece I've nearly missed: Google runs a special page dedicated to "make the web faster", a topic which I find pretty important -- so check out the <a href="http://code.google.com/speed/articles/">link</a>, please.</p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"><span class="Apple-style-span" style="font-size: large;">Treten wir auf's Gas</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">Das hier ist wieder einmal etwas, das mir fast entgangen wäre: Google hat eine Aktionsseite zum Thema "Laßt uns das Web beschleunigen" -- eine wichtige Angelegenheit, wie ich finde, <a href="http://code.google.com/speed/articles/">deshalb hier der Link</a>. Schaut mal rein.</p>Unknownnoreply@blogger.com0